日期:2014-05-20  浏览次数:20772 次

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程序设计(程序语言种类不限)
现有一大小为10*10的游戏地图(左上坐标{0,0}),程序开始时,兔子默认出现在{0,2}坐标;
编程控制兔子移动,要求:
1 .兔子位置初始化为{0,2};

2 .提示用户输入数字,用户每次输入一次后,兔子按照规则移动一次。

3 .当用户输入的数字为奇数时,兔子移动3格

4 .当用户输入的数字为偶数时, 兔子移动1格;

5 .兔子逆时针方向绕地图边沿移动;


------解决方案--------------------
Java code
  public static void main(String[] args) throws Exception {
    final int size = 10;
    final Point startPos = new Point(0, 2);
    List<Point> borderPositions = new ArrayList<Point>();
    for (int i = size; i-- > 0;) { // Top, from right to left
      borderPositions.add(new Point(i, 0));
    }
    for (int i = 1; i < size; i++) { // Left, from top to bottom
      borderPositions.add(new Point(0, i));
    }
    for (int i = 1; i < size; i++) { // Bottom, from left to right
      borderPositions.add(new Point(i, size - 1));
    }
    for (int i = size - 1; i-- > 1;) { // Right, from bottom to top
      borderPositions.add(new Point(size - 1, i));
    }

    Scanner scanner = new Scanner(System.in);
    int index = borderPositions.indexOf(startPos);
    System.out.println(startPos);
    while (scanner.hasNext()) {
      int num = scanner.nextInt();
      index += (num % 2 == 0) ? 1 : 3;
      index %= borderPositions.size();
      System.out.println(borderPositions.get(index));
    }
  }