日期:2014-05-17  浏览次数:21015 次

HTML5学习例子——贪吃蛇

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初学JS和HTML5,光看语法太闷,写了个贪吃蛇例子,测试一下localStorage和canvas。

写在这里标记一下留着以后参考。

参考了 http://www.iteye.com/topic/829287 这篇文章的部分逻辑。

没有使用面向对象的设计逻辑,只是简单实现功能。

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代码:

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<!DOCTYPE HTML>
<html>
<head>

<title>HTML5 Snake</title>

<style type="text/css">
h3{
 margin: 0;
 padding:10px 5px;
 background-color: gray;
 color: white;
}

p{
 color:red;
 font-weight:bold;
}

input{
 margin:40px 20px 0 20px;
 width:70px;
 height:30px;
}
</style>


</head>

<body onkeydown="turn(event)" onunload="exit()">

<div style="float:left;font-family:Arial;text-align:center;">
	<div style="float:left">
		<canvas id="pool" width="600" height="500" style="margin:40px 20px 0 200px;border:2px solid #c3c3c3;"></canvas>
	</div>
	<div style="float:left;margin:40px 20px 0 20px;">
		<div style="border:2px solid #c3c3c3;">
			<h3>Your Score</h3>
			<p id="score">0</p>
			<h3>Highest Score</h3>
			<p id="highest">0</p>
		</div>
		<div>
			<input type="button" value="Start" id="start" onclick="start()"></input>
		</div>
		<div>
			<input type="button" value="Restart" id="restart" onclick="restart()"></input>
		</div>
	</div>
</div>


<script type="text/javascript">
var canvas = document.getElementById("pool");		//Canvas Container.
var cxt = canvas.getContext("2d");					//Canvas Context.
var snake_width = 15;								//Snake body's width.
var snake_height = 15;								//Snake body's height.
var step = 20;										//Snake's step pixel.
var faceX;											//Snake's face-to in X-axis.
var faceY;											//Snake's face-to in Y-axis.
var speed = 400;									//Snake's base speed.
var level;											//Game level.
var formerX;										//X-coordinate of former body.
var formerY;										//Y-coordinate of former body.
var formerX_temp;									//Temp parameter.
var formerY_temp;									//Temp parameter.
var snake = new Array();							//Snake.
var food;											//Food.
var score;											//Score.
var highest;										//Highest score.
var isStart = false;								//If game is started or stop.

initial();
moving();

/* Body class. Memeber posX/postY record the left/top position of 
the body rectangle. */
function body(x,y){
	this.posX = x;
	this.posY = y;
}

/* Initial the environment.If localStorage records the last play status,
then use the status. Else use the initial environment.*/
function initial(){
	if(localStorage.highest){
		snake = JSON.parse(localStorage.snake);
		food = JSON.parse(localStorage.food);
		faceX = Number(localStorage.faceX);
		faceY = Number(localStorage.faceY);
		level = Number(localStorage.level);
		score = Number(localStorage.score);
		highest = Number(localStorage.highest);
	}else{
		snake[0] = new body(80,40);
		snake[1] = new body(60,40);
		snake[2] = new body(40,40);
		snake[3] = new body(20,40);
		food = new body(300,40);
		faceX = 1;
		faceY = 0;
		level = 1;
		score = 0;
		highest = 0;
	}
	
	document.getElementById("score").innerHTML = score;
	document.getElementById("highest").innerHTML = highest;
	draw();
	resetPos();
}

/*Re-calculate every body's position of the snake, and check
if it eats food,hits the boder or hits itself.*/
function resetPos(){
	//Hit border.
	if(snake[0].posX < 0 || snake[0].posX > 580 || 
	snake[0].posY < 0 || snake[0].posY > 480){
		die();
		return;
	}
	
	//Hit self.
	for(var i=1;i<snake.length;i++){
		if(snake[0].posX==snake[i].posX && snake[0].posY==snake[i].posY){
			die();
			return;
		}
	}
	
	//Re-calculate position and check eat.
	formerX = snake[0].posX;
	formerY = snake[0].posY;
	snake[0].posX = snake[0].posX + step*faceX;
	snake[0].posY = snake[0].posY - step*faceY