ProgressBar显示滚动的文字的问题?
ProgressBar显示滚动的文字的问题?最好有代码。我怎么实验都不行呀,郁闷呀。 
 谢谢啦
------解决方案--------------------什么滚动的文字??百分比的跳动么?
------解决方案--------------------ProcessBar不能重写,只能自己写个控件来实现
------解决方案--------------------参考 
 using System; 
 using System.Collections.Generic; 
 using System.ComponentModel; 
 using System.Drawing; 
 using System.Data; 
 using System.Text; 
 using System.Windows.Forms;   
 namespace GameProcessBar 
 { 
     public partial class GameProcessBar : UserControl 
     { 
         public GameProcessBar() 
         { 
             InitializeComponent(); 
         }   
         int min = 0; 
         int max = 100; 
         int val = 0; 
         Image im;     
         protected override void OnResize(EventArgs e) 
         { 
             this.Invalidate(); 
         }   
         protected override void OnPaint(PaintEventArgs e) 
         { 
             if (im == null) 
                 im = BackImage.BackgroundImage;   
             this.BackgroundImage = im;   
             SolidBrush myBrush = new SolidBrush(Color.GhostWhite); 
             Graphics g = e.Graphics; 
             float percent = (float)(val - min) / (max - min); 
             Rectangle rect = this.ClientRectangle;   
             rect.Width = (int)((float)rect.Width * percent);   
             //g.DrawImage(im,rect,rect,GraphicsUnit.Pixel); 
             g.FillRectangle(myBrush, rect);   
             //int mini = (max - val) / 60; 
             //int sec = (max - val) % 60; 
             //string text = string.Format( "{0} 分 {1} 秒 ", mini, sec); 
             //Font font = new System.Drawing.Font( "宋体 ", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 
             //g.DrawString(text, font, Brushes.Black, 140, 5);     
             Draw3DBorder(g);   
             myBrush.Dispose(); 
             g.Dispose(); 
         }   
         public int Minimum 
         { 
             get 
             { 
                 return min; 
             } 
             set 
             { 
                 if (value  < 0) 
                 { 
                     min = 0; 
                 } 
                 if (value >  max) 
                 { 
                     max = value; 
                 } 
                 min = value; 
                 if (val  < min) 
                 { 
                     val = min; 
                 } 
                 this.Invalidate(); 
             } 
         }   
         public int Maximum 
         { 
             get 
             { 
                 return max; 
             } 
             set 
             { 
                 if (value  < min) 
                 { 
                     min = value; 
                 } 
                 max = value; 
                 if (val >  max) 
                 { 
                     val = max; 
                 } 
                 this.Invalidate(); 
             } 
         }   
         public int Value 
         { 
             get 
             { 
                 return val; 
             } 
             set 
             { 
                 int oldVal = val; 
                 if (val  < min) 
                 { 
                     val = min; 
                 }